In a game, a side quest is the thing you weren't sent to do. Nobody needs you to find the red door or walk to the far end of the pier, and that is exactly the appeal. It gives an ordinary afternoon a shape it didn't have before. The idea has long since left the screen: people set themselves side quests for the commute, the lunch break and the weekend, and log them the way you'd fill in a character sheet.
Below are side quests you can start today, grouped by how much time they take, followed by a candid answer to the question that sits under every one of these lists: is there a quest app for real life? There is. It's worth knowing what it can and can't check before you download anything.
Three things separate a side quest from a to-do item. It has a clear finish: you either found the honor box or you didn't. It takes you slightly off your usual path, even if only one street over. And it is pointless in the best sense. Nothing in your life depends on it, so there's no way to fail badly.
It helps to decide the quest before you step outside. A quest chosen halfway through a walk tends to get bent to fit whatever you were already doing.
For the gap between two meetings, the walk to the store, or the last of the daylight.
These need an hour or two and a pair of shoes you don't mind walking in.
Some quests are about when, not where. These only count if you're outside at the right time.
Most people who do this keep a log: a notebook, a note on the phone, a spreadsheet with a date column and a done column. Some add a rarity to each quest, common to legendary, so that the hard ones feel earned. A streak count helps too, for a while.
The weak point of a self-kept log is obvious. Nobody checks. If you write down that you walked to the tree, you walked to the tree. That's fine as long as you're honest with yourself, and it stops working the first week you're not.
Yes. There are random side quest generators online, which are fun for a day, and there is RLQuest, which was built around the checking problem. Every morning it hands you three to ten quests from a library of more than 2,700, chosen to fit your age, your interests, the weather, the season and the time you've said you have. Swap any quest you don't like.
The part that matters: the app verifies what it can. A distance quest is checked against the recorded route, a tile quest against the new hexagons on your map, a photo quest by looking at the photo (a picture of a red door has to contain a red door), an evening quest by the clock. Where a quest can't be checked, the app says so instead of pretending. Some quests lead to real places, castles, lighthouses, viewpoints and old city gates pulled from OpenStreetMap, and being the first person in RLQuest to complete one there counts as a first find.
RLQuest is free to download for iPhone and Android, and a Premium subscription adds more quests per day. It's an app rather than a website on purpose: without your route, a step counter and a camera, it would be back to taking your word for it.