Children don't dislike walking. They dislike being marched. A walk that is really a transfer from A to B, at an adult's pace, with the destination doing all the work, loses most kids inside ten minutes. Give the same walk a game, a job or a decision to make, and the same child will cover two miles without once asking how far it is.
The ideas below are for parents and anyone else who ends up walking with someone under ten. None need equipment beyond what's already in your pockets, and most of them work on the walk to school as well as on a Sunday afternoon.
The quickest way to turn a walk around is to stop leading it.
These need nothing but eyes and a bit of patience from the adult.
Once in a while, crouch down and walk a stretch at a child's eye level. From down there cars are enormous, hedges are walls, and a flight of three steps is a climb. It explains a lot about why they stop so often, and it's funnier than it sounds. Then put them on your shoulders for a stretch and let them see what the street looks like from six feet up.
| The complaint | What's usually behind it | Try |
|---|---|---|
| Are we nearly there? | No visible finish line | Pick a destination they can see or name: the red mailbox, the big tree, the bridge. |
| My legs hurt | The pace is yours, not theirs | Set a slow target on purpose: a kilometer in no less than twenty minutes. |
| This is boring | Nothing to decide, nothing to find | Hand over the turns, or start a count: dogs, blue doors, bicycles. |
| I want to go home | The walk has no middle | Build in a stop that's a thing in itself: a bench with a snack, a puddle, a fort. |
RLQuest is a quest app for people who want someone else to set the task. Each morning it hands you three to ten quests from a library of more than 2,700, picked to fit your age, interests, the weather and the time you've set, and it checks what you did: the recorded route, your steps, the photo, the clock. Plenty of quests in it are built for walking with someone else: let a child choose every junction, walk two kilometers at toddler speed, fold a paper boat and photograph it afloat, build a stick fort and photograph the result.
Every quest carries an age limit, a risk level and a night permission, and children never get risky quests. It's free to download for iPhone and Android; a Premium subscription adds more quests per day. The ideas above work without it, which is the point: a child doesn't need an app to find a walk interesting. The adult sometimes does.